Dahr Morleigh had just about run out of options by the time the friendly, oddly-forthright dwarf marched through his office door, offering the solution he needed. Late Fall was a precarious time for the town, with so much commercial activity and profit hanging in the balance during a relatively short period of time. Trade had to take place during this window if people, in both Renlen and the surrounding hamlets and farmsteds, were to get the supplies they needed for the coming winter, which by all accounts was likely to be a harsh one. The missing caravans – 3 of them! – represented a sizable blow to those efforts.
Morleigh recognized the dwarf as a cleric of Aiomaedyn, and by the symbols he wore he might well be the genuine article – with powers provided by his deity. Morleigh had seen a few of those over the years and he still had to pinch himself sometimes as a reminder that this was real and that he truly lived in interesting times. The Academy had taught him all the finer skills of management and law, and drilled into him a healthy respect for process, structure, and tradition. And yet like most boys he imagined excitement and the unexpected, while also dreading it as a challenge to the stability that the Realm worked so hard to maintain.
And yet here it was: change and the potential for chaos it brought. He shook the thought away as the dwarf presented his idea. His two half-elf companions were mostly silent. The Dahr knew of Kit, a local Warden and guide, but he’d never seen the other half-elf before.
After some discussion, the Dahr decided to support the three as best he could.
“I can supply you with a wagon, two horses, and two men to accompany you. Find out what’s happened, where those shipments are, and the status of Amaschat, as well.” After a brief pause to let his words sink in, he added, “a grateful town and a reward from the merchants’ guild will await your successful return.”
Cultural note: it’s considered very bad form to negotiate or even ask about what is probably a monetary reward. A “grateful town” typically means a potluck-like collection of goods and services provided by prominent members of a given community, such as free lodging at an inn for a certain period of time, the store providing additional provisions free of charge, and other rewards. Given that most rural communities are relatively cash-poor, the provision of goods & services as rewards is common. However, Morleigh’s mention of a reward implies actual money, too.
I’d like to start next session at least on the road to the pass, if not farther along. Don’t worry about listing provisions – you’re being supplied with enough for a week for all five of the party, and that’s all packed in the wagon. There isn’t much else around in terms of esoteric stuff – healing potions aren’t available, for example – so only bother listing something if it’s unusual.
Otherwise use this post to plan, ask questions, and get things rolling.