Before you took to adventuring, you were banished from your homeland for unforgivable crimes (rightly or wrongly). Since then you have survived by hiding the nature of your crimes from others, and making a new life for yourself – most likely under a new name. You are quick to notice people’s interest in you, and a practiced in convincing people that you are no-one of interest.
Personality: I’m bitter from painful experiences, and everything I say sounds sarcastic or cynical.
Ideal: Redemption – There is a spark of good in everyone (Good)
Bond: I will face any challenge to prove my worthiness
Flaw: I am suspicious of strangers and expect the worst of them.
Pact of the Blade (Pact Boon): You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you
wield it. This weapon counts as magical for the purpose o f overcoming resistance and immunity to non-magical attacks and damage. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extra-dimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extra-dimensional space when the bond breaks.
Eldritch Invocations: Agonizing Blast – Prerequisite: eldritch blast cantrip – When you cast eldritch blast, add your Charisma
modifier to the damage it deals on a hit.
Fiendish Vigor – You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.